EverQuest Next's legacy of building and exploration may persist, but I'm sad to see its intriguing ideas about reactive, multiplayer storytelling go - like orcish encampments that pull up stakes. Mar 12, 2016 Daybreak Games has cancelled EverQuest Next because it was not 'fun' and did not reach the expectations that they had set from it.
“In final review, we had to face the fact that EverQuest Next would not meet the expectations we — and all of you — have for the worlds of Norrath,” Shanks.You can read his full statement below:As Shanks notes in his letter to the EverQuest community, the original EverQuest and EverQuest 2 will continue development. In an interview with, Shanks said that, the online sandbox tool that lets players build and explore the world of EverQuest — originally with the intent that that content would transfer to EverQuest Next — will continue.For more news, reviews and interviews, keep checking back at.
Also Read:“Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land,” Daybreak president Russell Shanks said in of the cancellation Friday. “In the case of ‘EverQuest Next,’ we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that ‘EverQuest Next’ would not meet the expectations we – and all of you – have for the worlds of Norrath.”The original “EverQuest” game was released in 1999 by Sony Online Entertainment and Verant Interactive, another Sony subsidiary. “EverQuest II” hit in 2004, and both of those games are still supported and active.